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Chapter 4. Object Selection and Display

Chapter 4. Object Selection and Display

In order to apply commands to an object, you must first select it (Figure 4.1). Selection tells the program which sorts of commands may be applied, based on the object type. Only those commands that can be applied to the object in its current state are enabled. Commands that cannot be applied are grayed out.

Figure 4.1. Selection allows you to apply commands to objects. Top: In wireframe views, objects turn white when they are selected. Middle: In shaded views, the corners of the bounding boxes appear. Bottom: Selection does not affect rendered images.


In Chapter 2, you learned how to select an object by clicking it with the Select Object tool . You also found out how to select multiple objects by dragging a selection region around them. In this chapter, you will learn more about selecting multiple objects, and how to save selections in sets and groups.

At the end of the chapter, you will learn how to control most aspects of object display, including how to hide and freeze objects so that they cannot be accidentally selected.

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