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Chapter 8. Editing Meshes > Editing Mesh Objects

Editing Mesh Objects

To make a mesh object editable, you either apply an Edit Mesh modifier or convert the object to an editable mesh.

The advantage of using Edit modifiers is that they are flexible and non-destructive. With Edit modifiers, you apply a series of commands, save off clones, and then reverse the effect of the modifier by removing it from the stack. The disadvantage is that Edit modifiers add memory and computational overhead to your scene because they keep track of every command.


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