• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 2. Creating Objects > Creating Mesh Objects

Creating Mesh Objects

Mesh objects are surfaces (not solids) that are subdivided by three types of sub-object components: vertices, or point locations in space; edges, which are straight line segments that connect vertex points; and faces, which are triangular surfaces made up of three vertices and three edges that connect them. At the center of each face lies a perpendicular vector called a surface normal that indicates the side of the face to be shaded in, or rendered (Figure 2.21).

Figure 2.21. The three components of a mesh are the vertex, edge, and face. The surface normal determines which side of the face is rendered.



PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint