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Chapter 7. Tips and Tricks > Adjusting Textures with BodyPaint 3D

Adjusting Textures with BodyPaint 3D

I would like to end this example here and hope that I have provided you with inspiration for using Cinema 4D version 7's new multi-passes. In the section that follows, I would like to demonstrate the interplay with BodyPaint 3D, which represents a sensible expansion of Cinema 4D's capabilities.

In this context, I don't want to go into the artistic aspects—that is, how you can paint a skin texture—but rather the technical side of things. In creating this kind of surface, you can't proceed without using photographs as a basis to achieve professional results.


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