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Scaling

In this section, you'll learn how to scale (resize) an object using the handles on its selection border. We're teaching you this basic skill early in the book because we know you'll find a need to use it on a regular basis.


Figure .


Scaling, like the other transform properties, can be undone at any time—and not just via the Undo command. To read more about this feature and about other methods for transforming objects, see page pages 113–116.

Note: When vector shapes are scaled up or down they remain crisp. When bitmap image shapes are enlarged, on the other hand, they develop jaggies (become pixelated).


Figure .


To scale or rotate an object by dragging:

1.
Select an object using any selection tool except the Pen-selection tool.

2.
To scale the object horizontally and vertically, drag any corner handle except the upper right corner handle (the pointer becomes a four-way arrow), then drag the handle (Figs. 12).


Figure .


Hold down Shift while dragging to constrain the object's width and height proportions.

To scale only the horizontal or vertical dimension, drag any side handle (the pointer becomes a two-way arrow) (Figs. 34).


Figure .


By default, objects scale from their center. To scale from a selection handle of your choosing, Option-drag/Alt-drag the handle that's opposite from the one you want to remain stationary (e.g., if you drag the upper left handle, the lower right corner will remain stationary).


Figure .


3.
To rotate the object, drag the upper right corner handle in a circular direction (Figs. 56).


Figure .



Figure .


▸ Hold down Command/Ctrl to use the scale function when dragging the upper right corner handle, which is normally used for rotating.

▸ To un-rotate a rotated object, enter an angle of 0 on the Transform palette.

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