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Chapter 15. Behaviors > Behaviors basics

Behaviors basics

BEHAVIORS ARE COMMANDS that control the playback of an animation. They tell an animation to play, stop, repeat specific frames, go to a specific frame in the Timeline, or even download a movie file to play in the current animation. A behavior can be positioned so it occurs when a certain frame in the animation is reached or a behavior can be instructed to execute when the viewer interacts with a rollover object. Behaviors have a lot of power.

Behavior commands aren't visible on the objects hierarchy list of the Timeline. What is visible is a behavior event icon (Fig. 1) which signifies that a behavior command or commands (Fig. 2) are present at that particular point in the timeline.


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