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Chapter 3. Principles of Animation

Chapter 3. Principles of Animation

Animators have many tricks to conquer problems in animation. In this chapter, I include excerpts from an article by Pixar director John Lasseter on adapting the principles of traditional cel animation to 3-D computer animation.

Although many of these rules were conceived by artists who could hardly have begun to anticipate 3-D computer animation, let alone animation on the Web, every animator will benefit from adapting the concepts to his or her own work. I include my own ideas and examples for adapting these rules to animation on the Web, but I hope that sometime in the near future, special allowances for the Web's limitations will become obsolete and that the Internet will simply become a new venue for showing Disney- or Pixar-style animation.


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